Ages 3 to 6. . . .
Kids learn about feelings in GROVER'S TRAVELS. Grover's Travels is a parody
of the classic tale Gulliver's Travels. Read along as Grover meets Big Bird,
Elmo, Snuffy, and other colorful characters. There are 6 activities in Grover's
Travels. This immersive tale helps you learn numbers, shapes, sound recognition
and story comprehension.
Save the Silly Sailors' Stuff: Help Grover retrieve the silly sailor's
stuff, which has fallen into a giant clam.
Untie Grover: Grover is tied to the ground, and needs help counting in
the correct order to get free.
The Sea of Opposites: Grover must sail through the Sea of Opposites,
and has to do the opposite of what he's been told.
Inflate the Balloon: Help Big Bird make silly rhymes that will make
Snuffy laugh and inflate Grover's hot air balloon.
Make a Cape: Elmo and Grover want to fly home. Use your super mind to
help make Elmo's cape.
Frosted Feelings: Grover's Mommy wants to hear about Grover's
adventures. Help Grover explain his feelings.
Sesame Street: Grover's Travels . . .